All Flesh Must be Eaten: All Tomorrows Zombies (EDN8015)
Product Description
All Tomorrows Zombies is a critically acclaimed sourcebook for the All Flesh Must Be Eaten roleplaying game, published by Eden Studios under the product code EDN8015. This supplement masterfully transplants the visceral survival horror of the core zombie apocalypse game into the vast, terrifying expanse of science fiction. It provides Game Masters and players with a complete toolkit for running campaigns where the undead threat emerges not in familiar city streets, but on distant colony worlds, derelict starships, and alien landscapes, blending classic zombie tropes with futuristic technology and cosmic dread.
The book is packed with new content to fuel countless adventures. It introduces a variety of sci-fi specific zombie types, from nanite-infected cyborgs to aliens reanimated by strange pathogens, each with unique abilities to challenge players. New Archtypes (character templates) allow for the creation of space marines, xenobiologists, starfreighter crew, and other genre-appropriate heroes. The supplement also includes futuristic equipment lists, advanced weaponry, and detailed rules for integrating technology like powered armor, AI companions, and starship combat into the zombie survival framework. Several ready-to-play scenarios offer jumping-off points for campaigns, saving GMs precious preparation time.
Designed for the tabletop RPG enthusiast, All Tomorrows Zombies is perfect for groups who love the tension and resource management of survival horror but crave a new setting. It allows you to explore themes of isolation in space, the hubris of advanced technology, and the horror of an outbreak when there's literally no place on Earth to run. Whether used as a standalone setting or to add a shocking twist to an existing sci-fi campaign, this supplement delivers a unique and thrilling horror RPG experience that goes far beyond the traditional end of the world.
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Reviews
Innovative Setting & Genre Fusion
The primary strength of All Tomorrows Zombies is its brilliant and successful genre mash-up. It takes the proven, panic-inducing mechanics of All Flesh Must Be Eaten and places them in a science fiction context, which feels both fresh and inherently terrifying. This solves a common problem for long-time GMs: campaign fatigue. By moving the outbreak off-world, it renews the sense of unknown and limits player reliance on modern-day knowledge, forcing creative problem-solving. The sci-fi elements aren't just a coat of paint; they are deeply integrated, with zombies that exploit technology and settings that use zero-gravity or alien ecologies to create unforgettable horror set-pieces.
Content-Rich and GM-Friendly Design
As a bestseller in its category, this supplement excels in providing immediate, usable value. It is not a book of vague ideas but a toolbox. The new zombie types, such as the Void Ghoul or the Nanite Swarm, come with clear game stats and story hooks. The new Archtypes allow players to quickly build competent characters that fit the setting, from a grizzled asteroid miner to a corporate biosynth. The included scenarios are a major boon for busy Game Masters, offering fully fleshed-out adventures that can be run in a single session or expanded into a longer arc. This plug-and-play quality significantly reduces prep time and lowers the barrier to entry for trying a new game style.
System Compatibility and Expansion Potential
The product leverages the robust and intuitive Unisystem ruleset that powers All Flesh Must Be Eaten, ensuring compatibility and ease of use for existing fans. For GMs who run other sci-fi games, the material in All Tomorrows Zombies is highly adaptable. The concepts, creatures, and gear can be easily ported into systems like Traveller, Stars Without Number, or even modern settings like Gamma World, making it a versatile addition to any RPG library. Its focus on high-concept horror also inspires GMs to create their own hybrid scenarios, effectively making the book a catalyst for creativity long after the published scenarios have been played.
Potential buyers should note that All Tomorrows Zombies is a supplement, not a standalone game. To use it fully, you require the core All Flesh Must Be Eaten rulebook. This represents an additional investment and means the product is not suitable for someone entirely new to The nature of the content, being a blend of two specific genres, can also present a balancing challenge for the Game Master. Integrating high-tech weapons and gear can potentially undermine the resource-scarcity tension that is central to zombie survival horror. A careless GM might allow players to become too powerful too quickly, negating the threat of the undead. It requires a thoughtful approach to maintain the desperate atmosphere while allowing the cool sci-fi elements to shine. Some of the more outlandish zombie concepts, while creative, might feel tonally inconsistent for groups that prefer a harder, more grounded sci-fi approach to their horror.
As a physical book from a specific print run (EDN8015), availability can sometimes be an issue compared to digital-only products. While it is a beloved classic, those seeking the absolute latest mechanics or full-color interior art might find the presentation dated compared to modern RPG releases. The utility of the book is also highly dependent on your gaming group's interests. If your players are not fans of both sci-fi and horror, or if they dislike the survivalist tone of zombie games, this supplement will see little use at the table despite its inherent quality.
All Tomorrows Zombies stands as a landmark supplement that successfully transplants the desperate survival horror of All Flesh Must Be Eaten into the chilling void of space. Its genius lies in a perfect genre fusion, providing a rich toolbox of sci-fi zombies, character options, gear, and ready-to-run scenarios that instantly inject new life into the zombie RPG experience. For Game Masters looking to break away from the standard urban apocalypse, it offers a thrilling and well-supported alternative.
This product is a highly recommended purchase for existing fans of All Flesh Must Be Eaten seeking expansion, or for sci-fi RPG GMs looking for a compelling horror twist. However, it is best approached with the understanding that it requires the core rulebook and is tailored for a specific niche audience that appreciates both deep-space exploration and visceral undead terror. If that describes your gaming table, All Tomorrows Zombies is an invaluable resource that will deliver countless sessions of unique, panic-filled adventure.
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